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The Art of Titanfall, by Andy McVittie
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Product details
Hardcover: 192 pages
Publisher: Titan Books; First Edition edition (February 25, 2014)
Language: English
ISBN-10: 178329194X
ISBN-13: 978-1783291946
Product Dimensions:
9.4 x 0.8 x 12.2 inches
Shipping Weight: 3.2 pounds (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
73 customer reviews
Amazon Best Sellers Rank:
#94,994 in Books (See Top 100 in Books)
Though there is plenty of beautiful art in "The Art of Titanfall 2", I think the focus and spread might have been improved. There are roughly as many pages of the game's somewhat identical firearms as there are of its varied and highly detailed pilots and Titans, and I feel that we only see one iteration of many of the concepts for in-game models. That aside, the written descriptors are concise but well-written, and the book does go into some detail of the creative process at Respawn Entertainment, showing some of the evolution from basic sketch concepts and individual works to final products. The art itself is almost all truly gorgeous- from mecha to starships to robots to alien planets, there's plenty inside to tickle your sci-fi fancy. Respawn's best achievement is the detail and variety, the care they put into their work that shines here. You can see colorful alien fauna flitting through the trees of planet Typhon's jungles, and nearly every scratch, ding, spot of dirt, bolt, joint, piston, and running light on a piece of equipment, Titan, or other vehicle is rendered in full detail and multiple paint and color schemes. It'e easy to get overwhelmed but the base concept is simple enough so as not to give you a headache. There is a longish letter from art director Joel Emslie at the start of the book, and some nice little chapter openers with gorgeous overlays. At the end is a shorter section describing the model-making process Mr. Emslie uses in a tradition begun by the first game of using a combination of random parts, 3-d printing, and sixth-scale action figure components to make physical concept models of some of the characters seen in-game. The combination of familiar and unfamiliar, modern and sci-fi elements ended up defining the visual language of Titanfall, and there are plenty of big pictures of the models, whose descendants are eventually encountered in digital form. All in all, "The Art of Titanfall 2" is a little short, and might well have been better organized, but the end result is nonetheless inspiring.
I always thought Titanfall had a fairly strong design aesthetic, kind of like District 9. It was future tech, but realistic. Near-future, but also singularly designed, it was like real life but skewed to be cooler.This book highlights those feelings I had pretty strongly, but also brings to light some very interesting pre-production details like how the game wasn’t necessarily heading in the direction we know and love today. It’s easy to forget that Respawn was born out of the ashes of Infinity Ward’s Call of Duty 4 and that the game started out heading in a more character and story centered way than was ultimately released (check out the giant monster on page 139 which I’m pretty sure is relegated to background status only in the actual game). While I don’t find looking at wire-frame models or CG renders to be that interesting, there are plenty of concept and character art to tide me over, plus insight from the creators on almost every page. A nice art book for fans and collectors to treasure.
The art overall is quite nice. The complaint I have is, just like the first book (In My Opinion) there's not enough art/pics of the technology. Half the book is art about the planets/world settings. I would have liked more images of all the different pilot weapons/uniform designs and the titans themselves. But overall, it's a quality book.
Fans of the game, mecha robots, and sci-fi art would be delighted with The Art of Titanfall. Game developer Respawn Entertainment has filled all the 192 pages of this hardcover with wonderful concept art.The artworks are a mixture, about half each, of in-game 3D models and digital art. And about half the book covers the mechas, characters, weapons, spaceships and vehicles. The latter half, about 100 pages, covers the environment art.Even though the book features 3D models as art from the game, these models are rendered really well with high resolution textures, good lighting and most importantly high poly-count models. They look great. You can still tell that they are texture-mapped, but they are not jarring or distracting.Designs are fantastic. The artworks are printed huge so most of the minute details are even visible. The mechas and spaceships look really cool. Last few pages shows some actual maquettes (small) and a full-size Titan in some workshop.There are a lot of environment art included, such as Demeter's futuristic cityscapes, devastated landscape of Fracture, exotic planets with leviathan bones everywhere, laid back tropical lagoon, and more. Again, lots of wonderful designs. As mentioned earlier, there are also 3D game graphics used here, and they do feel lacking in charm as compared to paintings. Nevertheless, all art pieces are good looking, just different in style.The Art of Titanfall is a great video game art book companion.Highly recommended.(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)
Titanfall 2 was one of my favorite games of 2016 and one of the most underrated. Bought the Artbook to see the game come to life. In the artbook you read developers commentary on making the game. Early designs for titans, pilots, weapons and locations for multiplayer and singleplayer. See the philosophy in creating the ScFi world of Titanfall 2 with lore to give details of the game's universe things the games couldn't do. Good stuff for fans of Titanfall and ScFi would recommend it.
I'm an environmental 3D modeler. Almost done with school getting my BFA. I love getting art books because of the inspiration they can give but also the references. This book is full of them. It's got awesome environments, characters, guns, and concepts. I'm pretty sure the gun collection for the concepts in this book is my favorite part. Very easy to scan and model over because of the layout they chose. I would definitely recommend this book to anyone who wants to be inspired or just loves Titanfall.
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